LIVE DAILY LOGIC GAME

RIPPLE

Make the teal spots hit each other. Tap a pool, preview the wave, then send it. Another player's wave may enter your board.

No account
YOUR GOAL

MAKE THE TEAL SPOTS HIT EACH OTHER.

Tap any pool to preview the wave. Nothing moves until you press SEND RIPPLE.

12 teal left • 7 clear
Tap any pool. Low help shows the wave lanes. Nothing moves until you press SEND RIPPLE.
YOUR MOVE Pick a pool to preview the wave. Try as many pools as you want before you send your wave.

Arrow Help starts on Low. Low shows the wave lanes, Medium shows which teal spots move, and Full also shows the collision result. Anchor is optional. It protects one teal spot from the next incoming wave.

TIME0:00
MOVES0
GOOD MOVES100%
STATUSREADY
LEFT YOUR BOARD0/2
REACHED SOMEONE0
CAME INTO YOUR BOARD0/2
How Ripple works Rules, Anchor, and incoming waves
1Pick a poolNothing moves yet. Low help shows the six wave lanes before you commit.
2Read the arrowsLow shows the lanes. Medium adds teal movement. Full also reveals collisions.
3Send RippleTwo teal spots that land together disappear. Clear every teal spot to win.

If the pool you tap is teal, that teal spot stays put for that move. The wave travels outward from it. The Anchor is optional and can protect one teal spot from an incoming wave.

LIVE

Someone playing now.

A wave from someone playing now can enter your board.

ECHO

A wave from earlier.

A wave left by someone earlier today can reach you later.

TIDE

When nobody else is around.

If no player wave is available, YurTake may send one wave of its own. It can happen only once in your round.

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If YurTake gives you a little break in your day, you can help keep it free and growing.

Other Amount
Minimum $1.00 · Maximum $500.00